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Robin Hood: The Legend of Sherwood |
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Written by Administrator
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Wednesday, 25 June 2008 |

Robin Hood: The Legend of Sherwood
An entertaining story, an impressive mission design, and a lively
combat system have been brought together in such a way that the
complete game works on nearly every level. Even though he's one of the
most colorful figures of Western European legend, Robin Hood hasn't had
much luck making his way to the PC. Fortunately, German developer
Spellbound Studios has just released Robin Hood: The Legend of
Sherwood, a clever new take on the old English tale that blends
elements of the Kevin Costner and Errol Flynn movies with real-time
gameplay in the style of Pyro Studios' tactical strategy game
Commandos. An entertaining and well-written storyline, an impressive
mission design that includes diverse objectives, and a lively combat
system that involves more than simple mouse-clicking have been brought
together in such a way that the complete game works on nearly every
level. In fact, the only significant arguments you could raise against
the game would be that it has no multiplayer play and that its
production values are a bit out of date.
Robin Hood is a third-person, isometric-perspective game, and, like
Commandos, the game is all about guiding a team of units through
missions by avoiding the watchful eyes of sentries. The leader of these
groups is Robin of Locksley, who joins up with a group of rebels after
returning from the Crusades to find his properties seized by the
Sheriff of Nottingham. After two opening missions on your own that get
you acquainted with the game engine and introduce the first of many
allies who become the famed Merry Men, the scene shifts to Sherwood
Forest. In the woods, you have a Swiss Family Robinson-style home in
the trees that serves as your headquarters for the remainder of the
lengthy campaign. It functions in a similar way to bases in traditional
real-time strategy games, with structures operating as small factories.
But resource production in Robin Hood isn't simply a matter of erecting
a building and watching numbers increase. Everything must be manually
created by assigning Merry Men to workshops set aside for the
production of specific items. If you want to make arrows, or leather
for coin purses, you send somebody to the designated hut to begin work.
Every action available in Sherwood Forest is accessed this way. You can
train in combat and archery by visiting an area with a drill instructor
and tree-mounted targets, gather apples (helpful when you need to
distract guards) by walking under a nearby tree, hunt for food by
visiting the spit, or dig into the feasting table to recover health.
Links
http://rapidshare.com/files/57905541/Robin_Hood_Legend_of_Sherwood.part1.rar
http://rapidshare.com/files/57906820/Robin_Hood_Legend_of_Sherwood.part2.rar
http://rapidshare.com/files/57908213/Robin_Hood_Legend_of_Sherwood.part3.rar
http://rapidshare.com/files/57909634/Robin_Hood_Legend_of_Sherwood.part4.rar
http://rapidshare.com/files/57911164/Robin_Hood_Legend_of_Sherwood.part5.rar
http://rapidshare.com/files/57912560/Robin_Hood_Legend_of_Sherwood.part6.rar
http://rapidshare.com/files/57913918/Robin_Hood_Legend_of_Sherwood.part7.rar
http://rapidshare.com/files/57914118/Robin_Hood_Legend_of_Sherwood.part8.rar
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