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Poly-Modeling with 3ds Max: Thinking Outside of the Box
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Written by Alex   
Sunday, 14 December 2008

Poly-Modeling with 3ds Max: Thinking Outside of the Box


Todd Daniele “Poly-Modeling with 3ds Max: Thinking Outside of the Box"

Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | 22.2 MB

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.
 

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