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Digital-tutors : Animating Quadrupeds in Maya
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Written by KaRiMoO   
Saturday, 16 May 2009
Digital-tutors : Animating Quadrupeds in Maya

Digital-tutors : Animating Quadrupeds in Maya | 900 MB

Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:

- Referencing Footage / Images
- Mechanics of Quadruped Animation
- Quadruped Anatomy for Animators
- Ghosting
- Character Sets
- Follow-Through
- Translating Cycles Forward
- Timing and Spacing
- Achieving Believable Weight
- Show Buffer Curves for Optimization
- Graph Editor
- Animating Arcs
- In-betweening
- Editing Tangents

Lesson Outline:

1. Introduction and project overview 1:58
2. Setting up the scene 8:21
3. Beginning the animation of the gallop 8:18
4. Working on the next major poses 9:04
5. Continuing the poses of the extremes 9:56
6. Completing the extremes 10:31
7. Fixing the Thoracic Limbs / adjusting major timing and spacing 6:00
8. Starting to correct the fluidity of the gallop 9:40
9. Finishing the F-curve clean up of the right Thoracic Limb 5:13
10. Cleaning up the left Thoracic Limb 7:29
11. Improving the motion of the left Pelvic Limb 8:52
12. Concluding the modifications of the left Pelvic Limb 9:34
13. Winding-up the right Pelvic Limb 2:46
14. Fine-Tuning the horse??™s center of gravity movement 3:43
15. Adding the side to side motion of the Thoracic Limbs 6:00
16. Animating the Hips 3:50
17. Focusing on the Thoracic Vertebrae 4:11
18. The Head??™s movement 2:30
19. Adjusting the motion of the Cervix 2:44
20. Animating the Ears 7:11
21. Finishing the Ears 6:00
22. Commencing the work on the Tail 4:57
23. The wave pattern of the Tail 6:44
24. Completing the Tail 4:28
25. Finalizing the gallop 14:58
26. Bonus: Translating the gallop forward 5:31
27. Conclusion 1:11

Total Run Time: 2:51:40

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